Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MaterialEditor.TexturePropertyWithHDRColor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Rect TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha);
Obsolete Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha).

Declaration

public Rect TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, ColorPickerHDRConfig hdrConfig, bool showAlpha);

Parameters

label The label used for the texture property.
textureProp The texture property.
colorProperty The color property (will be treated as a HDR color).
showAlpha If false then the alpha channel information will be hidden in the GUI.

Returns

Rect Return the Rect used.

Description

Method for showing a texture property control with a HDR color field and its color brightness float field.

The texture is shown using the mini thumbnail. Usefull for compact representation of a texture and a HDR color. Additional resources: TexturePropertySingleLine, ShaderGUI.