Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MaterialEditor.SetShader

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Declaration

public void SetShader(Shader shader);

Declaration

public void SetShader(Shader newShader, bool registerUndo);

Parameters

shader Shader to set.
registerUndo Should undo be registered.

Description

Set the shader of the material.

Automatically handles internal inspector rebuilding.