Version: Unity 6.1 Alpha (6000.1)
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Material.SetInt

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Declaration

public void SetInt(string name, int value);

Declaration

public void SetInt(int nameID, int value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
value Integer value to set.
name Property name, e.g. "_SrcBlend".

Description

This method is deprecated. Use SetFloat or SetInteger instead.

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script. This function is just an alias to SetFloat that casts the passed value to a float.