nameID | Property name ID, use Shader.PropertyToID to get it. |
name | Property name, e.g. "_SrcBlend". |
bool Returns true if the property you pass in is overriden by this material. Otherwise, returns false.
Checks whether a property is overriden by this material.
This method is Editor-only.
Additional resources: Material.ApplyPropertyOverride, Material.RevertPropertyOverride.