Version: Unity 6.1 Alpha (6000.1)
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Material.GetColor

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Declaration

public Color GetColor(string name);

Declaration

public Color GetColor(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Get a named color value.

Many shaders use more than one color. Use GetColor to get the propertyName color.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_SpecColor" is the specular color of a material (used in specular/glossy/vertexlit shaders).
"_EmissionColor" is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor" is the reflection color of the material (used in reflective shaders).

Additional resources: color property, SetColor, Shader.PropertyToID.