Copy properties from other material into this material.
This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illumination flags from the other material. Material's shader is not changed.
using UnityEngine;
public class Example : MonoBehaviour { // Attach this to a gameObject that has a renderer. // Copies any property mat has and assigns it to this transform material
Material mat;
void Start() { GetComponent<Renderer> ().material.CopyPropertiesFromMaterial(mat); } }