Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LineRenderer.GetPositions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public int GetPositions(out Vector3[] positions);

Declaration

public int GetPositions(out NativeArray<Vector3> positions);

Declaration

public int GetPositions(out NativeSlice<Vector3> positions);

Parameters

positions The array of positions to retrieve. The array passed should be of at least positionCount in size.

Returns

int How many positions were actually stored in the output array.

Description

Get the positions of all vertices in the line.

This method is preferred to GetPosition when retrieving all positions, as it is more efficient to get all positions using a single command than to get each position individually.

Additional resources: positionCount property, GetPosition function.