Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Lightmapping.Bake

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool Bake();

Returns

bool Returns true if the bake ran successfully. Will return false and print a warning message if it's not possible to start the bake.

Description

Starts a synchronous bake job.

Returns when the lightmapping has finished. bakeStarted will be called when the bake starts, and bakeCompleted when it is done.
Only works in Lightmapping.GIWorkflowMode.OnDemand mode.

For asynchronous bakes see BakeAsync.