Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LightingSettings.filteringAtrousPositionSigmaIndirect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float filteringAtrousPositionSigmaIndirect;

Description

Specifies the radius the Progressive Lightmapper uses to filter the ambient occlusion component in the lightmap when you use the Gaussian filter. (Editor only).

The value range is 0 through 5. The default value is 2. A higher value increases the strength of the blur, which reduces the amount of noise in the ambient occlusion component of the lightmap.

This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering > Ambient Occlusion Filter > Radius property in the Lighting Settings Asset Inspector.

Additional resources: Lighting Settings Asset.