Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LightingSettings.albedoBoost

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float albedoBoost;

Description

The intensity of surface albedo throughout the Scene when considered in lighting calculations. This value influences the energy of light at each bounce. (Editor only).

When light bounces off a surface, it is multiplied by the albedo of the surface. Change this value to increase or decrease the intensity of albedo used throughout the Scene.

The range is 0 through 10. The default value is 1.

This setting affects lightmaps generated by the Baked Global Illumination system and the Enlighten Realtime Global Illumination system.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Albedo Boost property in the Lighting Settings Asset Inspector.

Additional resources: Lighting Settings Asset.