Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RadeonRaysContext.Initialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool Initialize();

Returns

bool True if the device context was initialized successfully.

Description

Initialize the device context.

RadeonRaysContext implements the IDeviceContext interface. It uses the RadeonRays SDK for intersection testing and the OpenCL 1.2 API for compute. When initializing the context, Unity compiles the compute kernels.

          IDeviceContext ctx = new RadeonRaysContext();
ctx.Initialize();
ctx.Dispose();

How to initialize the context.