Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RadeonRaysProbePostProcessor.AddSphericalHarmonicsL2

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool AddSphericalHarmonicsL2(LightTransport.IDeviceContext context, BufferSlice<SphericalHarmonicsL2> a, BufferSlice<SphericalHarmonicsL2> b, BufferSlice<SphericalHarmonicsL2> sum, int probeCount);

Parameters

context Device context.
A Source buffer A.
B Source buffer B.
sum Destination buffer where the sum of A and B is written.
probeCount Number of SphericalHarmonicsL2 probes to add.

Returns

bool True if the operation is successfully added to the command queue in the context.

Description

Add two arrays of SphericalHarmonicsL2 together.

Sum = A + B.