Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

IDeviceContext.CreateEvent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public LightTransport.EventID CreateEvent();

Returns

EventID ID of newly created event.

Description

Creates a new event.

The event may be passed to IDeviceContext.ReadBuffer and IDeviceContext.WriteBuffer to track when the corresponding read or write finishes. Once the event is no longer needed, it should be destroyed using IDeviceContext.DestroyEvent.