Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BufferSlice<T0>.SafeReinterpret

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public BufferSlice<U> SafeReinterpret();

Returns

BufferSlice<U> An alias of the same slice, but reinterpreted as the target type.

Description

Reinterpret the slice as having a different data type (type punning), performing checks to ensure the reinterpret is valid.

The size of the target type must be a multiple of the size of the current type.

Additional resources: BufferSlice<T0>.UnsafeReinterpret.