The strength of the flare.
This controls the size and brightness of the flare elements.
Additional resources: Lens flare component, flare assets.
using UnityEngine;
public class Example : MonoBehaviour { // Increments the strenght of the Lensflare lf when the Transform tr // gets closer to the Lens flare
public LensFlare lf; public Transform tr;
void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }