Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LazyLoadReference<T0>.isBroken

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isBroken;

Description

Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.

This attempts to load the referenced object if the object is not already loaded.