Version: Unity 6.1 Alpha (6000.1)
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  • C#

Keyframe Constructor

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Declaration

public Keyframe(float time, float value);

Description

Create a keyframe.

using UnityEngine;

public class Example : MonoBehaviour { // Make a GameObject follow a sine function. // Over the X and Y axis.

AnimationCurve anim; Keyframe[] ks;

void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i)); } anim = new AnimationCurve(ks); }

void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }

Declaration

public Keyframe(float time, float value, float inTangent, float outTangent);

Description

Create a keyframe.

using UnityEngine;

public class Example : MonoBehaviour { // Make a GameObject follow a sine function. // Over the X and Y axis.

AnimationCurve anim; Keyframe[] ks;

void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i), 90, 90); } anim = new AnimationCurve(ks); }

void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }

Declaration

public Keyframe(float time, float value, float inTangent, float outTangent, float inWeight, float outWeight);

Description

Create a keyframe.

using UnityEngine;

public class Example : MonoBehaviour { // Make a GameObject follow a sine function. // Over the X and Y axis.

AnimationCurve anim; Keyframe[] ks;

void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i), 0, 0, 0, 0); } anim = new AnimationCurve(ks); }

void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }