'd' key.
//Attach this to a GameObject //This script tells when the D arrow key is pressed down and when it is released using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the D arrow key is pressed down if (Input.GetKeyDown(KeyCode.D)) Debug.Log("D key was pressed.");
//Detect when the D arrow key has been released if (Input.GetKeyUp(KeyCode.D)) Debug.Log("D key was released."); } }