Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

JointSuspension2D.frequency

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float frequency;

Description

The frequency at which the suspension spring oscillates.

The suspension spring will oscillate with a certain frequency as forces are added and removed from it. A damping ratio can be set to cause this oscillation to die down over time.