Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TransformAccess.GetLocalPositionAndRotation

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Declaration

public void GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation);

Description

Gets the position and rotation of the transform in local space relative to its parent transform.

When getting both the position and rotation of a transform, calling this method is slightly more efficient than querying localPosition and localRotation individually.

If the transform has no parent, then calling this is equivalent to calling GetPositionAndRotation.