Controls enabling and disabling of IME input composition.
Note: This API is part of the legacy Input
class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).
Some languages use complex input methods which involve opening windows to insert characters.
Typically, this is not desirable while playing a game, as games may just interpret key strokes
as game input, not as text. By default, Unity will enable IME composition when in text fields,
and disable it otherwise. However, when you want to implement your own input GUI, you may want
to have control over this yourself, which is possible using the imeCompositionMode property. Set
it to Auto
for the default behavior, or On
or Off
to explicitly enable or disable IME
composition.