Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HideFlags.DontSaveInEditor

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Description

The object will not be saved to the Scene in the editor.

For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See PrefabUtility.GetPrefabInstanceHandle).