Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Gyroscope.rotationRate

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public Vector3 rotationRate;

Description

Returns rotation rate as measured by the device's gyroscope.

The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This is the value as it is reported by the gyroscope hardware - a more accurate measurement that has been processed to remove "bias" can be obtained with the rotationRateUnbiased property.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float shakeSpeed; public AudioClip shakeSound; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.gyro.rotationRate.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); } }