Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GraphicsBuffer.SetCounterValue

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Declaration

public void SetCounterValue(uint counterValue);

Parameters

counterValue Value of the append/consume counter.

Description

Sets counter value of append/consume buffer.

Append/consume and counter buffers (see GraphicsBuffer.Target.Append, GraphicsBuffer.Target.Counter) keep track of the number of elements in them with a special counter variable. SetCounterValue explicitly sets the counter value.

This can be used to reset the counter or to set it to a specific value.

Note: SetCounterValue can not be called while the buffer is bound via Graphics.SetRandomWriteTarget.

Additional resources: CopyCount, Graphics.SetRandomWriteTarget.