Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Gradient.Evaluate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Color Evaluate(float time);

Parameters

time Time of the evaluation (0 - 1).

Description

Calculate color at a given time.

Gradient color and alpha keys are blended and interpolated depending on the gradient mode.

Unity clamps the colors and alpha if you use a value for time that's smaller than 0 or larger than 1.

Additional resources: mode, GradientMode, SetKeys.