Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GlobalObjectId.GlobalObjectIdentifierToObjectSlow

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Declaration

public static Object GlobalObjectIdentifierToObjectSlow(GlobalObjectId id);

Parameters

id The GlobalObjectId to lookup.

Returns

Object Returns a reference to the object. Returns null if the GlobalObjectId can't be found, or if the object is inside a scene and the scene isn't loaded.

Description

Obtains a reference to an object from its unique object identifier.

This method is slow. Use it sparingly. If you use this method in a large project within other performance-sensitive contexts such as ISerializationCallbackReceiver.OnBeforeSerialize or ISerializationCallbackReceiver.OnAfterDeserialize, it's strongly recommended to profile the performance impact.

Additional resources: GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow