Whether there are any Static Editor Flags set for the GameObject.
Returns true
if any StaticEditorFlags are set. Returns false
if no Static Editor Flags are set.
Set to true
to enable all Static Editor Flags. Set to false
to disable all Static Editor Flags.
Static Editor Flags determine which Unity systems consider a GameObject as static, and include the GameObject in their precomputations in the Unity Editor. Setting StaticEditorFlags at runtime has no effect on these systems.
For more information, refer to Unity Manual documentation on Static Editor Flags.
Additional resources: StaticEditorFlags, GameObjectUtility.SetStaticEditorFlags.