The local active state of the GameObject. True if active, false if inactive. (Read Only)
The local active state of this GameObject, which is set using GameObject.SetActive.A locally active GameObject may still be inactive in the scene hierarchy because a parent is not active. Use
GameObject.activeInHierarchy if you want to check if the GameObject is actually treated as
active in the Scene.
Additional resources: GameObject.SetActive, GameObject.activeInHierarchy.