Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GL.LoadIdentity

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Declaration

public static void LoadIdentity();

Description

Load an identity into the current model and view matrices.

Changing the model, view or projection matrices overrides the current rendering matrices. It is good practice to save and restore these matrices using GL.PushMatrix and GL.PopMatrix.

Additional resources: GL.MultMatrix.