Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FrameTiming.cpuTimePresentCalled

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public ulong cpuTimePresentCalled;

Description

This is the CPU clock time at the point Present was called for the current frame.

The CPU clock time at the point Present() is called for the frame. It’s the time when Unity finishes submitting objects for rendering and informs the GPU that the frame can be presented to the user.