Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FontRenderingMode.OSDefault

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Description

Use the OS default font rendering mode. This mode is only available for dynamic fonts, as static fonts are generated at build time.

This selects either FontRenderingMode.HintedSmooth or FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or FontRenderingMode.HintedRaster on macOS, depending on the system preferences.