The material used for the font display.
using UnityEngine;
public class Example : MonoBehaviour { // Swap 3D Text font color each second // Add this script to a text mesh object bool flag = false; float rate = 1f; TextMesh t;
void Update() { t = transform.GetComponent<TextMesh>(); if (Time.time > rate) { if (flag) { t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; } }