Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

IScriptableBakedReflectionSystem.stateHashes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Hash128[] stateHashes;

Description

The hashes of the current baked state of the ScriptableBakedReflectionSystem.

This hash is used to check whether the baked data has changed and make sure they aren't deleted from the GI Cache. See IScriptableBakedReflectionSystem.