Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.WarmUpProgressively

Declaration

public Unity.Jobs.JobHandle WarmUpProgressively(int count, Unity.Jobs.JobHandle dependency);

Parameters

count The maximum number of variants to warm up.
dependency Job to wait for.

Returns

JobHandle Handle to prewarming job.

Description

Prewarms the given number of shader variant permutations using associated graphics states.

using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Unity.Jobs;

public class GraphicsStateCollectionWarmup : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection; public int statesToWarmup;

void Start() { JobHandle handle = graphicsStateCollection.WarmUpProgressively(statesToWarmup); } }

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