Experimental: this API is experimental and might be changed or removed in the future.
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Parameters
count |
The maximum number of variants to warm up. |
dependency |
Job to wait for. |
Returns
JobHandle
Handle to prewarming job.
Description
Prewarms the given number of shader variant permutations using associated graphics states.
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Unity.Jobs;
public class GraphicsStateCollectionWarmup : MonoBehaviour
{
public GraphicsStateCollection graphicsStateCollection;
public int statesToWarmup;
void Start()
{
JobHandle handle = graphicsStateCollection.WarmUpProgressively(statesToWarmup);
}
}