Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.SaveToFile

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Declaration

public bool SaveToFile(string filePath);

Parameters

filePath Output location of GraphicsStateCollection serialized data.

Returns

bool Returns true if collection successfully saved, false otherwise.

Description

Save GraphicsStateCollection to disk.

The file extension of GraphicsStateCollection is *.graphicsstate.

using UnityEngine;
using UnityEngine.Experimental.Rendering;

public class SaveToFileExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection; public string filePath;

void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }

void OnDestroy() { graphicsStateCollection.EndTrace(); graphicsStateCollection.SaveToFile(filePath); } }