Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.GraphicsState.sampleCount

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public int sampleCount;

Description

The number of samples per pixel in this rendering configuration.

Must always be 1 or more. A value greater than 1 indicates the rendering configuration is using multi-sampled anti-aliasing. See: CommandBuffer.BeginRenderPass.