results | List of variants to populate. |
Populate given list with shader variants contained in collection.
using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering;
public class GetVariantsExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection;
void Start() { List<GraphicsStateCollection.ShaderVariant> variants = new List<GraphicsStateCollection.ShaderVariant>(); graphicsStateCollection.GetVariants(variants); Debug.Log("Collection contains " + variants.Count + " variants."); } }