Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.EndTrace

Declaration

public void EndTrace();

Description

Stop tracing shader variants and graphics states encountered at runtime.

using UnityEngine;
using UnityEngine.Experimental.Rendering;

public class EndTraceExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection;

void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }

void OnDestroy() { graphicsStateCollection.EndTrace(); } }

Did you find this page useful? Please give it a rating: