Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsFormatUtility.ComputeMipChainSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static uint ComputeMipChainSize(int width, int height, Experimental.Rendering.GraphicsFormat format, int mipCount = -1);

Declaration

public static uint ComputeMipChainSize(int width, int height, TextureFormat format, int mipCount = -1);

Declaration

public static uint ComputeMipChainSize(int width, int height, int depth, Experimental.Rendering.GraphicsFormat format, int mipCount = -1);

Declaration

public static uint ComputeMipChainSize(int width, int height, int depth, TextureFormat format, int mipCount = -1);

Parameters

mipCount Total number of mip levels to calculate. A value of -1 means Unity calculates the entire mip chain.

Description

Computes the memory size in bytes for a chain of mipmaps.