Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RenderSettings.useRadianceAmbientProbe

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public static bool useRadianceAmbientProbe;

Description

If enabled, ambient trilight will be sampled using the old radiance sampling method.

This feature is here to maintain backwards compatibility for real-time ambient light when using the trilight mode. The new default behavior now uses the correct sampling behavior. Please note that the new sampling method is slower.