Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorUtility.IsDirty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool IsDirty(int instanceID);

Declaration

public static bool IsDirty(Object target);

Parameters

instanceID The object's instance ID.
target The object.

Returns

bool True if the object has changed; otherwise false.

Description

Gets a boolean value that indicates whether the specified object has changed since the last time it was saved.

Additional resources: GetDirtyCount, SetDirty.