Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorSettings.asyncShaderCompilation

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public static bool asyncShaderCompilation;

Description

Enable asynchronous Shader compilation in Game and Scene view.

Decouples Shader compilation from rendering to avoid Editor stalls when encountering new Shader variants. A plain cyan color dummy shader is used for rendering until the particular Shader variant compilation has finished. This option affects only Game and Scene view in the Editor.