Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorGUILayout.GetControlRect

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Declaration

public static Rect GetControlRect(params GUILayoutOption[] options);

Declaration

public static Rect GetControlRect(bool hasLabel, params GUILayoutOption[] options);

Declaration

public static Rect GetControlRect(bool hasLabel, float height, params GUILayoutOption[] options);

Declaration

public static Rect GetControlRect(bool hasLabel, float height, GUIStyle style, params GUILayoutOption[] options);

Parameters

hasLabel Optional boolean to specify if the control has a label. Default is true.
height The height in pixels of the control. Default is EditorGUIUtility.singleLineHeight.
style Optional GUIStyle to use for the control.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style. Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Get a rect for an Editor control.

When creating a new Editor control it is a sound design to implement the actual control without relying on GUILayout and instead have the control take a Rect as parameter, similar to the controls in the EditorGUI class. This ensures the control can also be used in for example a PropertyDrawer, which does not allow GUILayout.

Once a non-layout version of the control is implemented, a layout version can easily be made as well, which simply calls into the non-layout version. In order to get a rect fitting for the control, the GetControlRect function can be used.