Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorGUI.RenderingLayerMaskField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void RenderingLayerMaskField(Rect position, string label, SerializedProperty property);

Declaration

public static void RenderingLayerMaskField(Rect position, GUIContent label, SerializedProperty property);

Parameters

position Rectangle on the screen to use for field.
label Optional label in front of the field.
property Serialized property which contains RenderingLayerMask struct.

Description

Makes a rendering layer selection field.


Declaration

public static RenderingLayerMask RenderingLayerMaskField(Rect position, string label, RenderingLayerMask layers);

Declaration

public static RenderingLayerMask RenderingLayerMaskField(Rect position, string label, RenderingLayerMask layers, GUIStyle style);

Declaration

public static RenderingLayerMask RenderingLayerMaskField(Rect position, GUIContent label, RenderingLayerMask layers);

Declaration

public static RenderingLayerMask RenderingLayerMaskField(Rect position, GUIContent label, RenderingLayerMask layers, GUIStyle style);

Parameters

position Rectangle on the screen to use for field.
label Optional label in front of the field.
layers Value which represents RenderingLayerMask.
style Optional GUIStyle.

Returns

RenderingLayerMask The Rendering Layer selected by the User.

Description

Makes a rendering layer selection field.