Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorGUI.DrawTextureAlpha

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Declaration

public static void DrawTextureAlpha(Rect position, Texture image, ScaleMode scaleMode = ScaleMode.StretchToFill, float imageAspect = 0, float mipLevel = -1);

Parameters

position Rectangle on the screen to draw the texture within.
image Texture to display.
scaleMode How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
imageAspect Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used.
mipLevel What mip-level to sample. If negative, texture will be sampled normally. It sets material _Mip property.

Description

Draws the alpha channel of a texture within a rectangle.

Additional resources: GUI.color, GUI.contentColor


Alpha texture in an Editor Window.