Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Display.SetRenderingResolution

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetRenderingResolution(int w, int h);

Parameters

w The rendering width in pixels.
h The rendering height in pixels.

Description

Sets rendering resolution for the display.

This method is only supported on Android and iOS platforms. On Windows platforms, you can use Display.Activate or Display.SetParams instead.

You can set the rendering resolution as different to the native display resolution. Refer to systemWidth and systemHeight.