Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

DetailScatterMode.CoverageMode

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Description

The detail map holds values that represent how much area to cover at each sample, based on the detail's density.

When you use this mode, detail prototypes have a Density slider enabled. The detail map holds values between 0 and 255. The values represent how much area this detail covers at each sample, based on its density setting.