Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ConvertToPrefabInstanceSettings.gameObjectsNotMatchedBecomesOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool gameObjectsNotMatchedBecomesOverride;

Description

If a GameObject is not matched up then it can become an added GameObject on the new Prefab instance. This property is only used when used together with ObjectMatchMode.ByHierarchy.

If this property is false then the GameObject will be deleted if it doesn't match a GameObject on the PrefabAsset. Additional resources: componentsNotMatchedBecomesOverride, recordPropertyOverridesOfMatches.