Version: Unity 6.1 Alpha (6000.1)
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  • C#

ContactPoint2D.bounciness

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public float bounciness;

Description

The effective bounciness used for the ContactPoint2D.

When two Collider2D come into contact, both their Collider2D.bounciness values are combined.

This property provides the result of that combination and is used by the physics solver when calculating a collision response.

Additional resources: PhysicsMaterial2D.bounciness, ContactPoint2D.friction