Version: Unity 6.1 Alpha (6000.1)
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  • C#

ContactFilter2D.maxDepth

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public float maxDepth;

Description

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) less than this value.

This is only used if useDepth is true. If the maxDepth is set to -Mathf.Infinity or Mathf.Infinity then the highest possible depth is used.

Additional resources: Transform.